Well, I was getting stuck into my work, I was bored and felt like I was in a loop. Until I realized I needed something new to get my hands on.
I felt the need to expand my skills and learn something new, so I decided to set myself a challenge where I try to learn 3D in one week and document the process.
Considering 3D is a very broad field I decided to dive into Product Packaging, and here’s why:
Clearly not the best result you can get.
The knife blade texture doesn’t look real, the camera is slightly off, but I’m happy with the result as long as I understand how to fix the mistakes I made.
When learning something, to me it’s more important understanding the process than the final results, doesn’t matter if it’s good or bad.
After finishing my first render I was too excited that I couldn’t wait to start a new project and… I made a cup of coffee. (of course, what could it be?)
To get this result, I modeled a cylinder using the bevel function and the loop cut function.
I later added the solidify modifier which extrudes the object and the subdivision surface modifier which makes everything smoother.
And now it’s time to give the cup some love.
For the material, I aimed to reproduce a matte black ceramic texture, something that makes you want to touch and feel that rough surface.
Getting this result was quite hard but I believe everything is about playing with the nodes and experimenting.
I kept going and, while browsing for inspiration I found this project from a design studio called Alphamark.
Loved the elegance and decided to try making something like that box.
I’m happy about the results but If I had to change something It would be to make it look more organic, like the bottom for example which is missing the dust flaps.
I also made an animation to see how it would work, and it was fun!
Having a background in motion graphics helped a lot in this case, especially with the graph editor.
The animation was made parenting the camera to an empty object (plain axis) located at the centre of the scene, where our object is.
This allows you to create an animation that keeps the object focused in the middle and makes everything look more realistic.
I also want to share some other renders I made.
The falling animation has been made by giving the rigid body physics to both the business cards (type>active) and the plane (type>passive).
Make sure to apply the scale to your objects (select object, ctrl+a then select scale) as it helps tools and modifiers work as intended.
About the outcome, I feel like a stronger light and a different background could have made the difference in avoiding this dark and cloudy look.
All the scenes, except the apple basket, have been rendered using Cycles, which is one of the built-in render engines.
I’ve been trying both of the engines and I found Cycles being more precise and realistic than Eevee, even though it takes so much more time to render.
Of course with Cycles you will get a more photorealistic result, but you can get nice results with Eevee too, it all depends on what the end goal is.
It was a great week, refreshing.
I learned a lot but this is just the beginning, there is a long road ahead.
Learning about nodes and lighting are the main priorities now.
Don’t worry, I got you covered. I’ll be sharing some resources that I found useful during this week so you don’t feel (too much) confused.
It’s ok to take some time off if you’re not feeling it.
It’s ok to stop whatever you’re doing and do nothing.
Make sure to cut some time for yourself and try to balance the two as it helps to not get overwhelmed.
Thanks for making it this far! I hope this post motivates and inspires you to take action if you are feeling this way.